Image: modeled in ZBrush, rendered in KeyShot by Dominic Qwek. When any changes are made to the geometry in ZBrush, select the GoZ or All button again to transfer any changes back over to KeyShot with all material, animation, environment, lighting and settings maintained inside KeyShot. This will transfer the current SubTool or all SubTools directly into KeyShot. Here's how it works.Īfter you install the GoZ plugin for KeyShot, select GoZ or All from the Tool menu inside ZBrush. You can update those models inside KeyShot through the KeyShot LiveLinking functionality. Load a model and click Render>BPR RenderPass>BPR or use the Shift + R hotkey. Click Render>External Render>KeyShot to set it as the default BPR renderer. Now, with the new KeyShot for ZBrush integration, through the installation of the GoZ KeyShot plugin, you can import geometry while retaining SubTools, texturing and PolyPainting. The activation process is simple and will be triggered the first time you use the ZBrush to KeyShot Bridge. If you are a ZBrush user, previously, you had to import ZBrush geometry into KeyShot by exporting an. This new plugin, based on Pixiologic's GoZ application for the transfer of meshes, delivers all of that along with the ability to update the design inside KeyShot throughout the design process. ZBrush users have requested a level of import that supports their workflow, visualizing concepts earlier in the process. We're live at SIGGRAPH 2013 this week and excited to be featuring the latest 3D software integration with KeyShot, KeyShot for ZBrush. ![]() You can find more details on the new integration on this post. It cost 200 or 400, depending on whether you needed the feature set of the HD or Pro edition of KeyShot. ![]() ![]() Update: August 2014 - "KeyShot for ZBrush" has been announced by Pixologic at the ZBrush Summit. The cheapest option was KeyShot for ZBrush, a low-cost edition of the renderer designed specifically for use with ZBrush, with import of assets from other software having been disabled.
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